Games

Unity game development: make your idea playable.

A Unity prototype turns a concept into something you can try. Start with one mechanic and one level, then decide what deserves a bigger build.

from €2,500 excl. VAT from €2,975 incl. 19% VAT

One Unity mechanic, one level, placeholder assets and two review builds.

Custom art, multiplayer, store publication, consoles and localisation are separate. Third-party fees are additional.

After your inquiry: concept within 12 business hours, or 48 above €25,000 excl. VAT. Also for complex projects.¹ The inquiry is non-binding.

Response times, requirements & exceptions
  1. You receive a concept within 12 business hours, or 48 business hours where the estimated project scope exceeds €25,000 excluding VAT. This also applies to complex projects. Time counts after a complete inquiry arrives through our form, Monday–Friday, 08:00–20:00 Europe/Berlin. Outside this window it starts at 08:00 on the next working day; public holidays at our company location in Starnberg, Bavaria, do not count. The concept sets out scope, approach, cost range and open questions. Clearly defined work includes a fixed-price proposal. If existing code, online multiplayer or sensitive data first require an audit or detailed concept phase, the concept identifies those steps and their proposal; a reliable implementation price follows that review. The inquiry is non-binding.

Scope & pricing

Choose a sensible first version.

These ranges cover the described package. Your written proposal confirms the exact scope, exclusions, price and schedule.

Game prototype

€2,500–€4,500 excl. VAT €2,975–€5,355 incl. 19% VAT

Scope: One Unity mechanic, one level, placeholder/refined AI assets, basic sound and two review builds for PC/Android or WebGL.

Separate: Custom art/music, online multiplayer, store publication, monetisation, consoles, VR, localisation and platform fees are separate.

Delivery: 2–3 weeks after commissioning and kickoff.

Full package details

Included

  • Unity 6 project with source code
  • One core mechanic
  • One level or arena
  • Placeholder or AI-generated stylised/low-poly assets, refined by hand
  • Menu, pause, restart and basic stock or AI-generated sound
  • PC and Android builds, or WebGL; two review builds

Not included

  • Custom handmade artwork and characters; characters from €250–€800 excl. VAT (€297.50–€952 incl. 19% VAT) each as an extra
  • Bespoke music and sound design
  • Online multiplayer: requires separate scoping; no fixed price below €15,000 excl. VAT (€17,850 incl. 19% VAT)
  • Store publication, monetisation SDKs, consoles, VR and localisation
  • Platform and developer account fees: paid directly by you

Vertical slice

€5,000–€9,000 excl. VAT €5,950–€10,710 incl. 19% VAT

Scope: Prototype features, 2–3 levels, saving/settings, refined stylised assets and an itch.io or Steam Playtest build.

Separate: Online multiplayer, store publication/fees, marketing and localisation are separate.

Delivery: 4–8 weeks after commissioning and kickoff.

Full package details

Included

  • Everything in the prototype package
  • 2–3 levels, menus, save system and settings
  • Stylised AI-assisted assets, cleaned up by hand
  • Build for itch.io or Steam Playtest

Not included

  • Online multiplayer
  • Store publication and platform fees
  • Marketing and localisation

Small game · up to 5 levels

€8,000–€20,000 excl. VAT €9,520–€23,800 incl. 19% VAT

Scope: Up to 5 levels or 1–2 hours of play, menus, saving, settings, achievement foundations and a store-ready/mobile build.

Separate: Online multiplayer requires a paid concept phase. Platform fees, marketing, localisation and console certification are separate.

Delivery: 6–12 weeks after commissioning and kickoff.

Full package details

Included

  • Up to 5 levels or 1–2 hours of play
  • Menus, saving, settings and a foundation for achievements
  • Store-ready itch.io/Steam build or a mobile build
  • Source code

Not included

  • Online multiplayer: only after a paid concept phase
  • Store fees and platform revenue shares
  • Marketing, localisation and console certification

Prices include both the amount excluding VAT and the consumer price including VAT. Domain, hosting, platform fees and licences are additional where applicable. Full pricing and delivery conditions.

Payment and rights at a glance

  • 30% on commissioning as a deposit, 70% only after full completion and your acceptance of the agreed scope.
  • Source code, documentation and the rights agreed in the proposal are handed over after full payment.
  • Changes only at your request: estimated in advance, €85 excl. VAT (€101.15 incl. 19% VAT) per hour or as a new fixed-price package.
  • Third-party costs such as store fees, hosting, domain and licences are not included in the fixed price. The respective providers bill them separately.

Working together

Efficient development. Human review.

AI helps with repetitive work so more of the effort goes into your product. Our developers plan, implement and review the result. Founder Samuel Rogers coordinates your project and remains your contact, in English or German.

Typical projects & technical approach
  • A playable mechanic for a pitch
  • A small game for a campaign or event
  • A vertical slice with menus, saving and 2–3 levels
  • A complete small game with up to 5 levels

The prototype includes placeholder or AI-generated assets refined by hand, with two review builds for feedback. Online multiplayer and console certification sit outside the entry package and need separate scoping.

How we work: seven steps from inquiry to handover
  1. Form

    5 minutes

    Project type, scope, existing material, timeline and budget, with specific questions.

  2. Concept + fixed price

    within 12 business hours, 48 above €25,000 net¹

    Our understanding in our own words, what is included and what is not, the price excluding and including VAT, schedule, assumptions and open questions.

  3. Approval & deposit

    30%

    You confirm the proposal in text form; the deposit reserves your slot. Consumers receive the information on the right of withdrawal beforehand.

  4. Start

    On request: start on the next business day²

    Kick-off meeting (30 minutes), access and content, then work begins; without the rush option, within the period stated in the proposal.

  5. Sprint demos

    every week

    After each sprint (a short work cycle), a test version for you to try. Intermediate versions are for your feedback and do not trigger another instalment.

  6. Acceptance

    10 business days to review

    You check the completed result against the agreed scope and declare acceptance in text form. The final payment of 70% is due only after full completion and your acceptance.

  7. Source code & rights

    on full payment

    Repository, access and build instructions; exclusive usage rights to everything created individually for you, and a perpetual non-exclusive right to use our templates and tools (such as the design system) for your project. Third-party components such as open-source libraries keep their own licences. You are not tied to us. After that, we fix deviations from the accepted scope under the warranty (2 years for consumers, 1 year for businesses); updates, new operating system, store or browser versions and extensions are maintenance, a development budget or a new order. For consumers, the mandatory statutory rules for digital products (sections 327 ff. of the German Civil Code) also apply, for example on updates. If a service is to deviate from them, we agree this expressly and separately in the proposal.

Response times, requirements & exceptions
  1. You receive a concept within 12 business hours, or 48 business hours where the estimated project scope exceeds €25,000 excluding VAT. This also applies to complex projects. Time counts after a complete inquiry arrives through our form, Monday–Friday, 08:00–20:00 Europe/Berlin. Outside this window it starts at 08:00 on the next working day; public holidays at our company location in Starnberg, Bavaria, do not count. The concept sets out scope, approach, cost range and open questions. Clearly defined work includes a fixed-price proposal. If existing code, online multiplayer or sensitive data first require an audit or detailed concept phase, the concept identifies those steps and their proposal; a reliable implementation price follows that review. The inquiry is non-binding.
  2. Project start on the next working day after order confirmation and receipt of the 30% deposit, subject to capacity confirmed in our offer. Rush surcharge: 20%, at least €200 excluding VAT (€238 including VAT). For consumers, work before the end of the withdrawal period requires your express consent.
What to prepare
  • Your game idea and a few references
  • Any existing artwork or music
  • A decision on platform and initial scope
  • Feedback on the two review builds

Game development costs explained (German)

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Your next step

See what your idea could cost.

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